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Playing Video Games : Motives, Responses, and Consequences Arthur Ross Book Award for Silver Medal (2013) and graphic novels

SKU: 44935547416

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Description

and graphic novels

The highly motivational 'in a week' structure of the book provides seven straightforward chapters explaining the key points of time management

The Carnegie techniques promote clear and constructive communication

While a larger political drama unfolds

Playing Video Games : Motives, Responses, and Consequences Arthur Ross Book Award for Silver Medal (2013) and graphic novelsFrom security training simulations to war games to role playing games, to sports games to gambling, playing video games has become a social phenomena, and the increasing number of players that cross gender, culture, and age is on a dramatic upward trajectory. Playing Video Motives, Responses, and Consequences integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. It is the first

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